Source
Explaining
- (1) Hanlon’s Razor — “Never
attribute to malice that which is adequately
explained by carelessness.” (related: fundamental attribution
error — “ the tendency for people to place an
undue emphasis on internal characteristics of the
agent (character or intention), rather than
external factors, in explaining another person’s
behavior in a given situation.”)
- (1) Occam’s Razor — “Among
competing hypotheses, the one with the fewest
assumptions should be selected.” (related: conjunction fallacy, overfitting, “when you hear
hoofbeats, think of horses not zebras.”)
- (1) Cognitive Biases — “Tendencies
to think in certain ways that can lead to
systematic deviations from a standard of
rationality or good judgments.” (See list of cognitive biases)
- (1) Arguing from First
Principles — “A first principle is a basic,
foundational, self-evident proposition or
assumption that cannot be deduced from any other
proposition or assumption.” (related: dimensionality reduction;
orthogonality; “Reasonable
minds can disagree” if underlying premises differ.)
- (1) Proximate vs Root Cause — “A
proximate cause is an event which is closest to, or
immediately responsible for causing, some observed
result. This exists in contrast to a higher-level
ultimate cause (or distal cause) which is usually
thought of as the ‘real’ reason something
occurred.” (related: 5 whys — “to determine the root
cause of a defect or problem by repeating the
question ‘Why?’)
Modeling
- (1) Thought Experiment — “considers
some hypothesis, theory, or principle for the
purpose of thinking through its consequences.”
(related: counterfactual thinking)
- (1) Systems Thinking — “By taking
the overall system as well as its parts into
account systems thinking is designed to avoid
potentially contributing to further development of
unintended consequences.” (related: causal loop diagrams; stock and flow; Le Chatelier’s principle,
hysteresis — “the time-based
dependence of a system’s output on present and past
inputs.”; “Can’t see the forest for the trees.”)
- (1) Scenario Analysis — “A process
of analyzing possible future events by considering
alternative possible outcomes.” (related: “Skate to
where the puck is going.”; black swan theory — “a metaphor
that describes an event that comes as a surprise,
has a major effect, and is often inappropriately
rationalized after the fact with the benefit of
hindsight.”)
- (1) Power-law — “A functional
relationship between two quantities, where a
relative change in one quantity results in a
proportional relative change in the other quantity,
independent of the initial size of those
quantities: one quantity varies as a power of
another.” (related: Pareto distribution; Pareto principle — “for many
events, roughly 80% of the effects come from 20% of
the causes.”, diminishing returns, premature optimization,
heavy-tailed distribution,
fat-tailed distribution;
long tail — “the portion of the
distribution having a large number of occurrences
far from the “head” or central part of the
distribution.”; black swan theory — “a metaphor
that describes an event that comes as a surprise,
has a major effect, and is often inappropriately
rationalized after the fact with the benefit of
hindsight.”)
- (1) Normal Distribution — “A very
common continuous probability distribution…Physical
quantities that are expected to be the sum of many
independent processes (such as measurement errors)
often have distributions that are nearly normal.”
(related: central limit theorem)
- (1) Sensitivity Analysis — “The
study of how the uncertainty in the output of a
mathematical model or system (numerical or
otherwise) can be apportioned to different sources
of uncertainty in its inputs.”
- (1) Cost-benefit Analysis — “A
systematic approach to estimating the strengths and
weaknesses of alternatives that satisfy
transactions, activities or functional requirements
for a business.” (related: net present value — “a
measurement of the profitability of an undertaking
that is calculated by subtracting the present
values of cash outflows (including initial cost)
from the present values of cash inflows over a
period of time.”, discount rate)
- (3) Simulation — “The imitation of
the operation of a real-world process or system
over time.” (related: Queuing theory — “the
mathematical study of waiting lines, or queues.”)
- (3) Pareto Efficiency — “A state of
allocation of resources in which it is impossible
to make any one individual better off without
making at least one individual worse off…A Pareto
improvement is defined to be a change to a
different allocation that makes at least one
individual better off without making any other
individual worse off, given a certain initial
allocation of goods among a set of individuals.”
Physics
- (2) Critical Mass — “The smallest
amount of fissile material needed for a sustained
nuclear chain reaction.” “In social dynamics, critical mass
is a sufficient number of adopters of an innovation
in a social system so that the rate of adoption
becomes self-sustaining and creates further
growth.”
- (2) Activation Energy — “The
minimum energy which must be available to a
chemical system with potential reactants to result
in a chemical reaction.”
- (2) Catalyst — “A substance which
increases the rate of a chemical reaction.”
(related: tipping point)
- (2) Leverage — “The force
amplification achieved by using a tool, mechanical
device or machine system.” (related: Theory of constraints — “a
management paradigm that views any manageable
system as being limited in achieving more of its
goals by a very small number of constraints.”
- (2) Inertia — “the resistance of
any physical object to any change in its state of
motion; this includes changes to its speed,
direction or state of rest. It is the tendency of
objects to keep moving in a straight line at
constant velocity.” (related: strategy tax — “sometimes
products developed inside a company…have to accept
constraints that go against competitiveness, or
might displease users, in order to further the
cause of another product.”; flywheel — “a rotating
mechanical device that is used to store rotational
energy. Flywheels have an inertia called the moment
of inertia and thus resist changes in rotational
speed.”)
- (2) Half-life — “the time required
for a quantity to reduce to half its initial value.
The term is commonly used in nuclear physics to
describe how quickly unstable atoms undergo, or how
long stable atoms survive, radioactive decay.”
(related: viral marketing)
- (3) Heisenberg Uncertainty
Principle — “A fundamental limit to the
precision with which certain pairs of physical
properties of a particle, known as complementary
variables, such as position x and momentum
p, can be
known.”
Brainstorming
- (1) Lateral Thinking — “Solving
problems through an indirect and creative approach,
using reasoning that is not immediately obvious and
involving ideas that may not be obtainable by using
only traditional step-by-step logic.”
- (1) Divergent Thinking vs Convergent
Thinking — “Divergent thinking is a thought
process or method used to generate creative ideas
by exploring many possible solutions. It is often
used in conjunction with its cognitive opposite,
convergent thinking, which follows a particular set
of logical steps to arrive at one solution, which
in some cases is a ‘correct’ solution.” (related:
groupthink; Maslow’s hammer — “if all you
have is a hammer, everything looks like a nail.”)
- (2) Crowdsourcing — “The process of
obtaining needed services, ideas, or content by
soliciting contributions from a large group of
people, especially an online community, rather than
from employees or suppliers.” (related: wisdom of the crowd — “a large
group’s aggregated answers to questions involving
quantity estimation, general world knowledge, and
spatial reasoning has generally been found to be as
good as, and often better than, the answer given by
any of the individuals within the group.”; collective intelligence;
bandwagon effect — “a
phenomenon whereby the rate of uptake of beliefs,
ideas, fads and trends increases the more that they
have already been adopted by others.”; Stone Soup)
- (2) Paradigm shift — “a fundamental
change in the basic concepts and experimental
practices of a scientific discipline.” (related:
The Structure of Scientific
Revolutions — “An episodic model in which
periods of such conceptual continuity in normal
science were interrupted by periods of
revolutionary science; Planck’s principle — “the view
that scientific change does not occur because
individual scientists change their mind, but rather
that successive generations of scientists have
different views.”; punctuated equilibrium)
Experimenting
- (1) Scientific Method — “Systematic
observation, measurement, and experiment, and the
formulation, testing, and modification of
hypotheses.” (related: reproducibility)
- (1) Proxy — “A variable that is not
in itself directly relevant, but that serves in
place of an unobservable or immeasurable variable.
In order for a variable to be a good proxy, it must
have a close correlation, not necessarily linear,
with the variable of interest.” (related: revealed preference; Proxy War — “A conflict between
two nations where neither country directly engages
the other.”)
- (1) Selection Bias — “The selection
of individuals, groups or data for analysis in such
a way that proper randomization is not achieved,
thereby ensuring that the sample obtained is not
representative of the population intended to be
analyzed.” (related: sampling bias)
- (1) Response Bias — “A wide range
of cognitive biases that
influence the responses of participants away from
an accurate or truthful response.”
- (2) Observer Effect — “Changes that
the act of observation will make on a phenomenon
being observed.” (related: Schrödinger’s cat)
- (2) Survivorship Bias — “The
logical error of concentrating on the people or
things that ‘survived’ some process and
inadvertently overlooking those that did not
because of their lack of visibility.”
Interpreting
- (1) Order of Magnitude — “An
order-of-magnitude estimate of a variable whose
precise value is unknown is an estimate rounded to
the nearest power of ten.” (related: order of approximation,
back-of-the-envelope
calculation, dimensional analysis, Fermi problem)
- (1) Major vs Minor Factors — Major
factors explains major portions of the results, while
minor factors only explain minor portions. (related:
first order vs second order effects — first order
effects directly follow from a cause, while second
order effects follow from first order effects.)
- (1) False Positives and False
Negatives — “A false positive error, or in
short false positive, commonly called a ‘false
alarm’, is a result that indicates a given
condition has been fulfilled, when it actually has
not been fulfilled…A false negative error, or in
short false negative, is where a test result
indicates that a condition failed, while it
actually was successful, i.e. erroneously no effect
has been assumed.”
- (1) Confidence
Interval — “Confidence intervals consist of a
range of values (interval) that act as good
estimates of the unknown population parameter;
however, the interval computed from a particular
sample does not necessarily include the true value
of the parameter.” (related: error bar)
- (2) Bayes’ Theorem — “Describes the
probability of an event, based on conditions that
might be related to the event. For example, suppose
one is interested in whether a person has cancer,
and knows the person’s age. If cancer is related to
age, then, using Bayes’ theorem, information about
the person’s age can be used to more accurately
assess the probability that they have cancer.”
(related: base rate fallacy)
- (2) Regression to the Mean — “The
phenomenon that if a variable is extreme on its
first measurement, it will tend to be closer to the
average on its second measurement.” (related:
Pendulum swing; variance; Gambler’s fallacy)
- (2) Inflection Point — “A point on
a curve at which the curve changes from being
concave (concave downward) to convex (concave
upward), or vice versa.”
- (3) Simpson’s Paradox — “A paradox
in probability and statistics, in which a trend
appears in different groups of data but disappears
or reverses when these groups are combined.”
Deciding
- (1) Business Case — “Captures the
reasoning for initiating a project or task. It is
often presented in a well-structured written
document, but may also sometimes come in the form
of a short verbal argument or presentation.”
(related: why this now?)
- (1) Opportunity Cost — “The value
of the best alternative forgone where, given
limited resources, a choice needs to be made
between several mutually exclusive alternatives.
Assuming the best choice is made, it is the ‘cost’
incurred by not enjoying the benefit that would
have been had by taking the second best available
choice.” (related: cost of capital)
- (1) Intuition — Personal experience coded
into your personal neural network, which means your
intuition is dangerous outside the bounds of your
personal experience. (related: thinking fast vs thinking
slow — “a dichotomy between two modes of
thought: ‘System 1’ is fast, instinctive and
emotional; ‘System 2’ is slower, more deliberative,
and more logical.”)
- (1) Local vs Global Optimum — “A
local optimum of an optimization problem is a
solution that is optimal (either maximal or
minimal) within a neighboring set of candidate
solutions. This is in contrast to a global optimum,
which is the optimal solution among all possible
solutions, not just those in a particular
neighborhood of values.”
- (1) Decision Trees — “A decision
support tool that uses a tree-like graph or model
of decisions and their possible consequences,
including chance event outcomes, resource costs,
and utility.” (related: expected value)
- (1) Sunk Cost — “A cost that has
already been incurred and cannot be recovered.”
(related: “throwing good money after bad”, “in for
a penny, in for a pound”)
- (1) Availability Bias — “People
tend to heavily weigh their judgments toward more
recent information, making new opinions biased
toward that latest news.”
- (1) Confirmation Bias — “The
tendency to search for, interpret, favor, and
recall information in a way that confirms one’s
preexisting beliefs or hypotheses, while giving
disproportionately less consideration to
alternative possibilities.” (related: cognitive dissonance)
- (3) Loss Aversion — “People’s
tendency to strongly prefer avoiding losses to
acquiring gains.” (related: diminishing marginal utility)
Reasoning
- (1) Anecdotal — “Using a personal
experience or an isolated example instead of a
sound argument or compelling evidence.”
- (1) False Cause — “Presuming that a
real or perceived relationship between things means
that one is the cause of the other.” (related:
correlation does not imply
causation, or in xkcd form)
- (1) Straw Man — “Giving the
impression of refuting an opponent’s argument,
while actually refuting an argument that was not
advanced by that opponent.”
- (1) Plausible — Thinking that just
because something is plausible means that it is
true.
- (1) Likely — Thinking that just because
something is possible means that it is likely.
- (1) Appeal to
Emotion — “Manipulating an emotional response
in place of a valid or compelling argument.”
- (1) Ad Hominem — “Attacking your
opponent’s character or personal traits in an
attempt to undermine their argument.”
- (1) Slippery Slope — “Asserting
that if we allow A to happen, then Z will
eventually happen too, therefore A should not
happen.” (related: broken windows
theory — “maintaining and monitoring urban
environments to prevent small crimes such as
vandalism, public drinking, and toll-jumping helps
to create an atmosphere of order and lawfulness,
thereby preventing more serious crimes from
happening.”)
- (1) Black or White — “When two
alternative states are presented as the only
possibilities, when in fact more possibilities
exist.”
- (1) Bandwagon — “Appealing to
popularity or the fact that many people do
something as an attempted form of validation.”
- For a longer list, see Thou shall not commit logical
fallacies (I have this poster on my office
door.)
Negotiating
- (1) The Third Story — “The Third
Story is one an impartial observer, such as a
mediator, would tell; it’s a version of events both
sides can agree on.” (related: Most Respectful Interpretation)
- (1) Active Listening — “Requires
that the listener fully concentrates, understands,
responds and then remembers what is being said.”
- (1) Trade-offs — “A situation that
involves losing one quality or aspect of something
in return for gaining another quality or aspect.”
- (1) Incentives — “Something that
motivates an individual to perform an action.”
(related: carrot and stick — “a policy of
offering a combination of rewards and punishment to
induce behavior.”)
- (2) Best Alternative to a Negotiated
Agreement (BATNA) — “The most advantageous
alternative course of action a party can take if
negotiations fail and an agreement cannot be
reached.”
- (2) Zero-sum vs Non-zero-sum — “A zero-sum game
is a mathematical representation of a situation in
which each participant’s gain (or loss) of utility
is exactly balanced by the losses (or gains) of the
utility of the other participant(s)…In contrast,
non-zero-sum describes a situation in which the
interacting parties’ aggregate gains and losses can
be less than or more than zero.” (related: win-win — “A win–win strategy
is a conflict resolution process that aims to
accommodate all disputants.”)
- (3) Alternative Dispute Resolution
(ADR) — “Dispute resolution processes and
techniques that act as a means for disagreeing
parties to come to an agreement short of
litigation.” (related: mediation; arbitration; “extend an olive
branch.”)
- (3) Prisoner’s Dilemma — “A
standard example of a game analyzed in game theory
that shows why two completely ‘rational’
individuals might not cooperate, even if it appears
that it is in their best interests to do so.”
(related: Nash equilibrium, evolutionarily stable strategy)
Mitigating
- (1) Unintended
Consequences — “Outcomes that are not the ones
foreseen and intended by a purposeful action.”
(related: collateral damage — “Deaths,
injuries, or other damage inflicted on an
unintended target.”, Goodhart’s law — “When a
measure becomes a target, it ceases to be a good
measure”; Campbell’s law; Streisand Effect — “The
phenomenon whereby an attempt to hide, remove, or
censor a piece of information has the unintended
consequence of publicizing the information more
widely, usually facilitated by the Internet”;
cobra effect — “when an
attempted solution to a problem actually makes the
problem worse.”; “Kick a hornet’s nest.”)
- (2) Preserving Optionality — “A
strategy of keeping options open and fluid,
fighting the urge to make choices too soon, before
all of the uncertainties have been resolved.”
(related: tyranny of small decisions — “a
situation where a series of small, individually
rational decisions can negatively change the
context of subsequent choices, even to the point
where desired alternatives are irreversibly
destroyed.”; boiling frog — “an anecdote
describing a frog slowly being boiled alive.”;
path dependence; “Everybody has
a plan until they get punched in the mouth.”;
fog of war; OODA loop)
- (2) Precautionary Principle — “If
an action or policy has a suspected risk of causing
harm to the public, or to the environment, in the
absence of scientific consensus (that the action or
policy is not harmful), the burden of proof that it
is not harmful falls on those taking an action that
may or may not be a risk.”
- (2) Short-termism — “Short-termism
refers to an excessive focus on short-term results
at the expense of long-term interests.”
Managing
- (1) Weekly 1–1s — “1–1’s can add a
whole new level of speed and agility to your
company.”
- (1) Forcing Function — “A forcing
function is any task, activity or event that forces
you to take action and produce a result.”
- (1) Directly Responsible
Individual — A management concept, originally
championed by Apple, that good things come if
someone is explicitly responsible for something.
(related: diffusion of
responsibility — “a sociopsychological
phenomenon whereby a person is less likely to take
responsibility for action or inaction when others
are present.”; bystander effect — “a social
psychological phenomenon that refers to cases in
which individuals do not offer any means of help to
a victim when other people are present.”)
- (1) Pygmalion Effect — “The
phenomenon whereby higher expectations lead to an
increase in performance.” (related: market pull
technology policy — where the government sets
future standards beyond what the current market can
deliver, and the market pulls that technology into
existence.; Radical Candor)
- (1) Virtual Team — “A group of
individuals who work across time, space and
organizational boundaries with links strengthened
by webs of communication technology.” At least in
some circumstances, it is possible to have a
completely virtual team. The downsides in lack of
face-to-face communication can be outweighed by the
upsides in sourcing from the entire world.
- (2) Introversion vs
Extraversion — “Extraversion tends to be
manifested in outgoing, talkative, energetic
behavior, whereas introversion is manifested in
more reserved and solitary behavior. Virtually all
comprehensive models of personality include these
concepts in various forms.”
- (2) IQ vs EQ — “IQ is a total score
derived from one of several standardized tests
designed to assess human intelligence.” “EQ is the
capacity of individuals to recognize their own, and
other people’s emotions, to discriminate between
different feelings and label them appropriately,
and to use emotional information to guide thinking
and behavior.”
- (2) Growth Mindset vs Fixed
Mindset — “Those with a ‘fixed mindset’ believe
that abilities are mostly innate and interpret
failure as the lack of necessary basic abilities,
while those with a ‘growth mindset’ believe that
they can acquire any given ability provided they
invest effort or study.”
- (2) Hindsight Bias — “The
inclination, after an event has occurred, to see
the event as having been predictable, despite there
having been little or no objective basis for
predicting it.” (related: Pollyanna principle — “tendency
for people to remember pleasant items more
accurately than unpleasant ones”)
- (2) Organizational Debt — “All the
people/culture compromises made to ‘just get it
done’ in the early stages of a startup.”
- (2) Generalist vs Specialist — “A
generalist is a person with a wide array of
knowledge, the opposite of which is a specialist.”
(related: hedgehog vs fox — “A fox knows
many things, but a hedgehog one important thing.”)
- (2) Consequence vs
Conviction — “Where there is low consequence
and you have very low confidence in your own
opinion, you should absolutely delegate. And
delegate completely, let people make mistakes and
learn. On the other side, obviously where the
consequences are dramatic and you have extremely
high conviction that you are right, you actually
can’t let your junior colleague make a mistake.”
- (3) High-context vs Low-context
Culture — “In a higher-context culture, many
things are left unsaid, letting the culture
explain. Words and word choice become very
important in higher-context communication, since a
few words can communicate a complex message very
effectively to an in-group (but less effectively
outside that group), while in a low-context
culture, the communicator needs to be much more
explicit and the value of a single word is less
important.”
- (3) Peter Principle — “The
selection of a candidate for a position is based on
the candidate’s performance in their current role,
rather than on abilities relevant to the intended
role. Thus, employees only stop being promoted once
they can no longer perform effectively, and
‘managers rise to the level of their
incompetence.’”
- (3) Maslow’s Hierarchy of
Needs — “Maslow used the terms ‘physiological’,
‘safety’, ‘belongingness’ and ‘love’, ‘esteem’,
‘self-actualization’, and ‘self-transcendence’ to
describe the pattern that human motivations
generally move through… [though there is] little
evidence for the ranking of needs that Maslow
described or for the existence of a definite
hierarchy at all.”
- (3) Loyalists vs
Mercenaries — “There are highly loyal teams
that can withstand almost anything and remain
steadfastly behind their leader. And there are
teams that are entirely mercenary and will walk out
without thinking twice about it.”
- (3) Dunbar’s Number — “A suggested
cognitive limit to the number of people with whom
one can maintain stable social relationships..with
a commonly used value of 150.”
- (3) Zero Tolerance — “Strict
punishment for infractions of a stated rule, with
the intention of eliminating undesirable conduct.”
- (3) Commandos vs Infantry vs
Police — “Three distinct groups of people that
define the lifetime of a company: Commandos,
Infantry, and Police: Whether invading countries or
markets, the first wave of troops to see battle are
the commandos…Grouping offshore as the commandos do
their work is the second wave of soldiers, the
infantry…But there is still a need for a military
presence in the territory they leave behind, which
they have liberated. These third-wave troops hate
change. They aren’t troops at all but police.”
Developing
- (1) Technical Debt — “A concept in
programming that reflects the extra development
work that arises when code that is easy to
implement in the short run is used instead of
applying the best overall solution.”
- (1) Binary Search — “A search
algorithm that finds the position of a target value
within a sorted array. It compares the target value
to the middle element of the array; if they are
unequal, the half in which the target cannot lie is
eliminated and the search continues on the
remaining half until it is successful.” (related:
debugging)
- (1) Divide and
Conquer — “Recursively breaking down a problem
into two or more sub-problems of the same or
related type, until these become simple enough to
be solved directly. The solutions to the
sub-problems are then combined to give a solution
to the original problem.”
- (1) Design Pattern — “The re-usable
form of a solution to a design problem.” (related:
anti-pattern — “a common
response to a recurring problem that is usually
ineffective and risks being highly
counterproductive.”, dark pattern — “user interfaces
designed to trick people.”)
- (1) Black box — “a device, system
or object which can be viewed in terms of its
inputs and outputs (or transfer characteristics),
without any knowledge of its internal workings. Its
implementation is ‘opaque’ (black).”
- (3) Zawinski’s Law — “Every program
attempts to expand until it can read mail. Those
programs which cannot so expand are replaced by
ones which can.” (related: Greenspun’s tenth rule — “any
sufficiently complicated C or Fortran program
contains an ad hoc, informally-specified,
bug-ridden, slow implementation of half of Common
Lisp.”)
- (3) Moore’s Law — “The observation
that the number of transistors in a dense
integrated circuit doubles approximately every two
years.”
- (3) Metcalfe’s Law — “The value of
a telecommunications network is proportional to the
square of the number of connected users of the
system…Within the context of social networks, many,
including Metcalfe himself, have proposed modified
models using (n × log n) proportionality
rather than n^2
proportionality.”
- (3) Clarke’s Third Law — “Any
sufficiently advanced technology is
indistinguishable from magic.”
Business
- (1) Minimum Viable Product
(MVP) — “A product with just enough features to
gather validated learning about the product and its
continued development.” (related: perfect is the enemy of good;
de-risking; Customer Development, “Get out
of the building.”)
- (1) Product/Market Fit — “the
degree to which a product satisfies a strong market
demand.” (related: pivot — “structured course
correction designed to test a new fundamental
hypothesis about the product, strategy, and engine
of growth.”, “rebuilding year”)
- (1) Reversible vs Irreversible
Decisions — For reversible decisions: “If the
decision was a bad call you can unwind it in a
reasonable period of time. An irreversible decision
is firing an employee, launching your product, a
five-year lease for an expensive new building, etc.
These are usually difficult or impossible to
reverse.” (related: Jeff Bezos on Type 1, Type 2 decisions)
- (2) Capital Allocation
Options — “Five capital allocation choices CEOs
have: 1) invest in existing operations; 2) acquire
other businesses; 3) issue dividends; 4) pay down
debt; 5) repurchase stock. Along with this, they
have three means of generating capital: 1)
internal/operational cash flow; 2) debt issuance;
3) equity issuance.”
- (2) Open Platform vs Closed Platform — “A closed
platform, walled garden or closed ecosystem is a
software system where the carrier or service
provider has control over applications, content,
and media, and restricts convenient access to
non-approved applications or content. This is in
contrast to an open platform, where consumers
generally have unrestricted access to applications,
content, and much more.”
- (2) Freemium — “a pricing strategy
by which a product or service (typically a digital
offering or application such as software, media,
games or web services) is provided free of charge,
but money (premium) is charged for proprietary
features, functionality, or virtual goods.”
(related: “If you’re not paying for it, you’re the
product.”; pay to play)
- (3) Luck Surface Area — “When you
do something you’re excited about you will
naturally pull others into your orbit. And the more
people with whom you share your passion, the more
who will be pulled into your orbit.”
- (3) Hunting Elephants vs
Flies — “Salespeople sometimes refer to
‘elephants’, ‘deers’ and ‘rabbits’ when they talk
about the first three categories of customers. To
extend the metaphor to the 4th and 5th type of
customer, let’s call them ‘mice” and “flies’. So
how can you hunt 1,000 elephants, 10,000 deers,
100,000 rabbits, 1,000,000 mice or 10,000,000
flies?” (related: brontosaurus, whale, and
microbe)
- (3) Secrets — “Every one of today’s
most famous and familiar ideas was once unknown and
unsuspected…There are many more secrets left to
find, but they will yield only to relentless
searchers.”
- (3) Strategic Acquisition vs Financial
Acquisition vs Aquihire — Different motivations for
an acquiring company typically have significantly
different valuation models. (related: rollup — “a technique used by
investors (commonly private equity firms) where
multiple small companies in the same market are
acquired and merged.”, P/E-driven acquisitions,
auction)
Influencing
- (1) Framing — “With the same
information being used as a base, the ‘frame’
surrounding the issue can change the reader’s
perception without having to alter the actual
facts.” (related: anchoring)
- (2) Cialdini’s Six Principles of
Influence — Reciprocity (“People tend to
return a favor.”), Commitment (“If people
commit…they are more likely to honor that
commitment.”), Social Proof (“People will do
things they see other people are doing.”), Authority (“People will tend to
obey authority figures.”), Liking (“People are
easily persuaded by other people they like.”), and
Scarcity (“Perceived scarcity
will generate demand”). (related: foot-in-the-door technique)
- (3) Paradox of
Choice — “Eliminating consumer choices can
greatly reduce anxiety for shoppers.” (related:
Hick’s Law, “increasing the
number of choices will increase the decision time
logarithmically.”)
- (3) Major vs Minor Chords — “In
Western music, a minor chord, in comparison,
‘sounds darker than a major chord.’”
- (3) Coda — “A term used in music
primarily to designated a passage that brings a
piece to an end.” (related: CTA.) People psychologically
expect codas, and so they can be used for
influence.
Marketing
- (1) Bullseye Framework — “With
nineteen traction channels to consider, figuring
out which one to focus on is tough. That’s why
we’ve created a simple framework called Bullseye
that will help you find the channel that
will get you traction.”
- (1) Technology Adoption
Lifecycle — “Describes the adoption or
acceptance of a new product or innovation,
according to the demographic and psychological
characteristics of defined adopter groups. The
process of adoption over time is typically
illustrated as a classical normal distribution or
“bell curve”. The model indicates that the first
group of people to use a new product is called
‘innovators’, followed by ‘early adopters’. Next
come the early majority and late majority, and the
last group to eventually adopt a product are called
‘laggards’.” (related: S-curve, Crossing the Chasm, Installation Period vs Deployment
Period)
- (3) Jobs To Be Done — “Consumers
usually don’t go about their shopping by conforming
to particular segments. Rather, they take life as
it comes. And when faced with a job that needs
doing, they essentially ‘hire’ a product to do that
job.”
- (3) Fear, Uncertainty, and Doubt
(FUD) — “A disinformation strategy used in
sales, marketing, public relations, politics and
propaganda. FUD is generally a strategy to
influence perception by disseminating negative and
dubious or false information and a manifestation of
the appeal to fear.”
Competing
- (2) Supply and Demand — “An
economic model of price determination in a market.
It concludes that in a competitive market, the unit
price for a particular good, or other traded item
such as labor or liquid financial assets, will vary
until it settles at a point where the quantity
demanded (at the current price) will equal the
quantity supplied (at the current price), resulting
in an economic equilibrium for price and quantity
transacted.” (related: perfect competition; arbitrage — “the practice of
taking advantage of a price difference between two
or more markets.”)
- (2) Winner Take All Market — A market
that tends towards one dominant player. (related:
lock-in; monopoly; monopsony)
- (2) Two-sided Market — “Economic
platforms having two distinct user groups that
provide each other with network benefits.”
- (3) Barriers to Entry — “A cost
that must be incurred by a new entrant into a
market that incumbents don’t or haven’t had to
incur.”
- (3) Price Elasticity — “The
measurement of how responsive an economic variable
is to a change in another. It gives answers to
questions such as ‘If I lower the price of a
product, how much more will sell?’” (related:
Giffen good — “a product that
people consume more of as the price rises and vice
versa.”)
- (3) Market Power — “The ability of
a firm to profitably raise the market price of a
good or service over marginal cost.”
- (3) Conspicuous Consumption — “The
spending of money on and the acquiring of luxury
goods and services to publicly display economic
power.” (related: Veblen goods — “types of luxury
goods, such as expensive wines, jewelry,
fashion-designer handbags, and luxury cars, which
are in demand because of the high prices asked for
them.”)
- (3) Comparative Advantage — “An
agent has a comparative advantage over another in
producing a particular good if they can produce
that good at a lower relative opportunity cost or
autarky price, i.e. at a lower relative marginal
cost prior to trade.”
- (3) Creative Destruction — “Process
of industrial mutation that incessantly
revolutionizes the economic structure from within,
incessantly destroying the old one, incessantly
creating a new one.” (related: Software is Eating the
World — “in many industries, new software ideas
will result in the rise of new Silicon Valley-style
start-ups that invade existing industries with
impunity.”)
- (3) First-mover advantage vs
First-mover disadvantage — “the
advantage gained by the initial (“first-moving”)
significant occupant of a market segment.”
(related: Why now?)
Strategizing
- (1) Sustainable Competitive
Advantage — Structural factors that allow a firm to
outcompete its rivals for many years.
- (1) Core Competency — “A harmonized
combination of multiple resources and skills that
distinguish a firm in the marketplace.” (related:
circle of competence — “you
don’t have to be an expert on every company, or
even many. You only have to be able to evaluate
companies within your circle of competence. The
size of that circle is not very important; knowing
its boundaries, however, is vital.”)
- (1) Strategy vs Tactics — Sun Tzu:
“Strategy without tactics is the slowest route to
victory. Tactics without strategy is the noise
before defeat.”
- (1) Sphere of Influence — “A
spatial region or concept division over which a
state or organization has a level of cultural,
economic, military, or political exclusivity,
accommodating to the interests of powers outside
the borders of the state that controls it.”
- (2) Unknown Unknowns — “Known
unknowns refers to ‘risks you are aware of, such as
cancelled flights….’ Unknown unknowns are risks
that ‘come from situations that are so out of this
world that they never occur to you.’ (related:
Cynefin framework)
- (2) Switching Costs — “The costs
associated with switching suppliers.”
- (3) Network Effect — “The effect
that one user of a good or service has on the value
of that product to other people. When a network
effect is present, the value of a product or
service is dependent on the number of others using
it.”
- (3) Economies of Scale — “The cost
advantages that enterprises obtain due to size,
output, or scale of operation, with cost per unit
of output generally decreasing with increasing
scale as fixed costs are spread out over more units
of output.”
Military
- (2) Guerilla warfare — “a form of
irregular warfare in which a small group of
combatants such as paramilitary personnel, armed
civilians, or irregulars use military tactics
including ambushes, sabotage, raids, petty warfare,
hit-and-run tactics, and mobility to fight a larger
and less-mobile traditional military.” (related:
asymmetric warfare; “Punch
above your weight.”)
- (3) Two-front War — “A war in which
fighting takes place on two geographically separate
fronts.”
- (3) Flypaper Theory — “The idea
that it is desirable to draw enemies to a single
area, where it is easier to kill them and they are
far from one’s own vulnerabilities.” (related:
honeypot)
- (3) Fighting the Last War — Using
strategies and tactics that worked successfully in
the past, but are no longer as useful.
- (3) Rumsfeld’s Rule — “You go to war with
the Army you have. They’re not the Army you might
want or wish to have at a later time.” (related:
Joy’s law — “no matter who you
are, most of the smartest people work for someone
else.”; Effectuation)
- (3) Trojan Horse — “After a
fruitless 10-year siege, the Greeks constructed a
huge wooden horse, and hid a select force of men
inside. The Greeks pretended to sail away, and the
Trojans pulled the horse into their city as a
victory trophy. That night the Greek force crept
out of the horse and opened the gates for the rest
of the Greek army, which had sailed back under
cover of night. The Greeks entered and destroyed.”
- (3) Empty Fort Strategy — “Involves
using reverse psychology (and luck) to deceive the
enemy into thinking that an empty location is full
of traps and ambushes, and therefore induce the
enemy to retreat.” (related: Potemkin village — “any
construction (literal or figurative) built solely
to deceive others into thinking that a situation is
better than it really is.”; vaporware — “a product,
typically computer hardware or software, that is
announced to the general public but is never
actually manufactured nor officially cancelled.”)
- (3) Exit Strategy — “A means of
leaving one’s current situation, either after a
predetermined objective has been achieved, or as a
strategy to mitigate failure.”
- (3) Boots on the Ground — “The
belief that military success can only be achieved
through the direct physical presence of troops in a
conflict area.”
- (3) Winning Hearts and Minds — “In
which one side seeks to prevail not by the use of
superior force, but by making emotional or
intellectual appeals to sway supporters of the
other side.”
- (3) Mutually Assured
Destruction — “In which a full-scale use of
nuclear weapons by two or more opposing sides would
cause the complete annihilation of both the
attacker and the defender. It is based on the
theory of deterrence, which holds that the threat
of using strong weapons against the enemy
prevents.” (related: Mexican standoff, Zugzwang)
- (3) Containment — “A military
strategy to stop the expansion of an enemy. It is
best known as the Cold War policy of the United
States and its allies to prevent the spread of
communism abroad.”
- (3) Appeasement — “A diplomatic policy of
making political or material concessions to an enemy
power in order to avoid conflict.” (related: Danegeld, extortion)
- (3) Winning a Battle but Losing the
War — “A poor strategy that wins a lesser (or
sub-) objective but overlooks and loses the true
intended objective.” (related: sacrifice play)
- (3) Beachhead — “A temporary line
created when a military unit reaches a landing
beach by sea and begins to defend the area while
other reinforcements help out until a unit large
enough to begin advancing has arrived.”
- (3) Attrition warfare — “a military
strategy in which a belligerent attempts to win a
war by wearing down the enemy to the point of
collapse through continuous losses in personnel and
material.”
History
- (3) Nuclear option — “a
parliamentary procedure that allows the U.S. Senate
to override a rule or precedent by a simple
majority of 51 votes, instead of by a supermajority
of 60 votes…The name is an analogy to nuclear
weapons being the most extreme option in warfare.”
- (3) Cargo cult — “a millenarian
movement first described in Melanesia which
encompasses a range of practices and occurs in the
wake of contact with more technologically advanced
societies. The name derives from the belief which
began among Melanesians in the late 19th and early
20th century that various ritualistic acts such as
the building of an airplane runway will result in
the appearance of material wealth, particularly
highly desirable Western goods (i.e., “cargo”), via
Western airplanes.”
Sports
- (2) Unforced Error — In tennis, an
“error in a service or return shot that cannot be
attributed to any factor other than poor judgement
and execution by the player; contrasted with a
forced error,” “an error caused
by an opponent’s good play.”
- (3) Hail Mary Pass — “A very long
forward pass in American football, made in
desperation with only a small chance of success…
has become generalized to refer to any last-ditch
effort with little chance of success.”
Market
Failure
- (2) Social vs Market
Norms — “People are happy to do things
occasionally when they are not paid for them. In
fact there are some situations in which work output
is negatively affected by payment of small amounts
of money.”
- (3) Information Asymmetry — “The
study of decisions in transactions where one party
has more or better information than the other.”
(related: adverse selection — “when
traders with better private information about the
quality of a product will selectively participate
in trades which benefit them the most.”; moral hazard — “when one person
takes more risks because someone else bears the
cost of those risks.”)
- (3) Externalities — “An externality
is the cost or benefit that affects a party who did
not choose to incur that cost or benefit.”
(related: tragedy of the commons — “A
situation within a shared-resource system where
individual users acting independently according to
their own self-interest behave contrary to the
common good of all users by depleting that resource
through their collective action”; free rider problem — “when
those who benefit from resources, goods, or
services do not pay for them, which results in an
under-provision of those goods or services.”;
Coase theorem — “if trade in an
externality is possible and there are sufficiently
low transaction costs, bargaining will lead to a
Pareto efficient outcome regardless of the initial
allocation of property.”; NIMBY — “Not In My Back Yard”)
- (3) Deadweight Loss — “A loss of
economic efficiency that can occur when equilibrium
for a good or service is not achieved or is not
achievable.”
Political Failure
- (2) Chilling Effect — “The
inhibition or discouragement of the legitimate
exercise of natural and legal rights by the threat
of legal sanction…Outside of the legal context in
common usage; any coercion or threat of coercion
(or other unpleasantries) can have a chilling
effect on a group of people regarding a specific
behavior, and often can be statistically measured
or be plainly observed.”
- (2) Third Rail — “The third rail of
a nation’s politics is a metaphor for any issue so
controversial that it is ‘charged’ and
‘untouchable’ to the extent that any politician or
public official who dares to broach the subject
will invariably suffer politically.”
- (3) Regulatory Capture — “When a
regulatory agency, created to act in the public
interest, instead advances the commercial or
political concerns of special interest groups that
dominate the industry or sector it is charged with
regulating.” (related: Shirky
principle — “Institutions will try to preserve
the problem to which they are the solution.”;
“Sunlight is the best disinfectant.”)
- (3) Duverger’s Law — “A principle
which states that plurality-rule elections (such as
first past the
post) structured within single-member
districts tend to favor a two-party system, and
that ‘the double ballot majority system and
proportional representation tend to favor
multipartism.’”
- (3) Arrow’s Impossibility
Theorem — “When voters have three or more
distinct alternatives (options), no ranked order
voting system can convert the ranked preferences of
individuals into a community-wide (complete and
transitive) ranking while also meeting a
pre-specified set of criteria.” (related: approval voting)
Investing
- (2) Fear of Missing Out (FOMO) — “A
pervasive apprehension that others might be having
rewarding experiences from which one is absent.”
- (2) Preferred Stock vs Common Stock — “Preferred stock
is a type of stock which may have any combination
of features not possessed by common stock including
properties of both an equity and a debt instrument,
and is generally considered a hybrid instrument.”
- (3) Margin of Safety — “The
difference between the intrinsic value of a stock
and its market price.”
- (3) Investing vs
Speculation — “Typically, high-risk trades that
are almost akin to gambling fall under the umbrella
of speculation, whereas lower-risk investments
based on fundamentals and analysis fall into the
category of investing.”
- (3) Compound Interest — “Interest
on interest. It is the result of reinvesting
interest, rather than paying it out, so that
interest in the next period is then earned on the
principal sum plus previously-accumulated
interest.”
- (3) Inflation — “A sustained
increase in the general price level of goods and
services in an economy over a period of time.”
(related: real vs nominal value, hyperinflation, deflation, debasement)
- (3) Gross Domestic Product
(GDP) — “A monetary measure of the market value
of all final goods and services produced in a
period (quarterly or yearly).”
- (3) Efficient-Market
Hypothesis — “Asset prices fully reflect all
available information…Investors, including the
likes of Warren Buffett, and researchers have
disputed the efficient-market hypothesis both
empirically and theoretically.” (related: alpha)
- (3) Purchasing Power
Parity — “Allows one to estimate what the
exchange rate between two currencies would have to
be in order for the exchange to be at par with the
purchasing power of the two countries’ currencies.”
- (3) Insider Trading — “The trading
of a public company’s stock or other securities
(such as bonds or stock options) by individuals
with access to nonpublic information about the
company.”
- (3) Poison Pill — “A type of
defensive tactic used by a corporation’s board of
directors against a takeover. Typically, such a
plan gives shareholders the right to buy more
shares at a discount if one shareholder buys a
certain percentage or more of the company’s
shares.” (related: proxy fight).
Learning
- (1) Deliberate Practice — “How
expert one becomes at a skill has more to do with
how one practices than with merely performing a
skill a large number of times.”
- (3) Imposter Syndrome — “High-achieving
individuals marked by an inability to internalize
their accomplishments and a persistent fear of being
exposed as a ‘fraud’.”
- (3) Dunning-Kruger
Effect — “Relatively unskilled persons suffer
illusory superiority, mistakenly assessing their
ability to be much higher than it really is…[and]
highly skilled individuals may underestimate their
relative competence and may erroneously assume that
tasks which are easy for them are also easy for
others.” (related: overconfidence effect)
- (3) Spacing Effect — “The
phenomenon whereby learning is greater when
studying is spread out over time, as opposed to
studying the same amount of time in a single
session.”
Productivity
- (1) Focus on High-leverage
Activities — “Leverage should be the central,
guiding metric that helps you determine where to
focus your time.” (related: Eisenhower decision
matrix — “what is important is seldom urgent,
and what is urgent is seldom important.”, “The best
time to plant a tree was 20 years ago. The second
best time is now.”, law of triviality — “members of
an organisation give disproportionate weight to
trivial issues.”)
- (1) Makers vs Manager’s
Schedule — “When you’re operating on the
maker’s schedule, meetings are a disaster.”
(related: Deep Work)
- (2) Murphy’s Law — “Anything that
can go wrong, will.” (related: Hofstadter’s Law, “It always
takes longer than you expect, even when you take
into account Hofstadter’s Law.”)
- (3) Parkinson’s Law — “Work expands
so as to fill the time available for its
completion.”
- (3) Gate’s Law — “Most people
overestimate what they can do in one year and
underestimate what they can do in ten years.”
Nature
- (2) Nature vs Nurture — “the
relative importance of an individual’s innate
qualities as compared to an individual’s personal
experiences in causing individual differences,
especially in behavioral traits.”
- (2) Chain Reaction — “A sequence of
reactions where a reactive product or by-product
causes additional reactions to take place. In a chain
reaction, positive feedback leads to a
self-amplifying chain of events.” (related: cascading failure, domino effect)
- (2) Filling a Vacuum — A vacuum “is space void of
matter.” Filling a vacuum refers to the fact that
if a vacuum is put next to something with pressure,
it will be quickly filled by the gas producing that
pressure. (related: power vacuum)
- (2) Emergence — “Whereby larger
entities, patterns, and regularities arise through
interactions among smaller or simpler entities that
themselves do not exhibit such properties.”
(related: decentralized system, spontaneous order)
- (3) Natural Selection — “The
differential survival and reproduction of
individuals due to differences in phenotype. It is
a key mechanism of evolution, the change in
heritable traits of a population over time.”
- (3) Butterfly Effect — “The concept
that small causes can have large effects.”
(related: bullwhip effect — “increasing
swings in inventory in response to shifts in
customer demand as you move further up the supply
chain.”)
- (3) Sustainability — “The endurance
of systems and processes.”
- (3) Peak Oil — “The point in time
when the maximum rate of extraction of petroleum is
reached, after which it is expected to enter
terminal decline.”
Philosophy
- (2) Consequentialism — “Holding
that the consequences of one’s conduct are the
ultimate basis for any judgment about the rightness
or wrongness of that conduct.” (related: “ends
justify the means”)
- (2) Distributive Justice vs
Procedural
Justice — “Procedural justice concerns the
fairness and the transparency of the processes by
which decisions are made, and may be contrasted
with distributive justice (fairness in the
distribution of rights or resources), and
retributive justice (fairness in the punishment of
wrongs).”
- (3) Effective
Altruism — “Encourages individuals to consider
all causes and actions, and then act in the way
that brings about the greatest positive impact,
based on their values.”
- (3) Utilitarianism — “Holding that
the best moral action is the one that maximizes
utility.”
- (3) Agnosticism — “The view that
the truth values of certain claims — especially
metaphysical and religious claims such as whether
God, the divine, or the supernatural exist — are
unknown and perhaps unknowable.”
- (3) Veil of Ignorance — “A method
of determining the morality of a certain issue
(e.g., slavery) based upon the following thought
experiment: parties to the original position know
nothing about the particular abilities, tastes, and
positions individuals will have within a social
order. When such parties are selecting the
principles for distribution of rights, positions,
and resources in the society in which they will
live, the veil of ignorance prevents them from
knowing who will receive a given distribution of
rights, positions, and resources in that society.”
Internet
- (2) Filter Bubble — “In which a
website algorithm selectively guesses what
information a user would like to see based on
information about the user (such as location, past
click behavior and search history) and, as a
result, users become separated from information
that disagrees with their viewpoints, effectively
isolating them in their own cultural or ideological
bubbles.” (related: echo chamber)
- (2) Botnet — “A number of
Internet-connected computers communicating with
other similar machines in which components located
on networked computers communicate and coordinate
their actions by command and control (C&C) or
by passing messages to one another.” (related:
flash mob)
- (2) Spamming — “The use of
electronic messaging systems to send unsolicited
messages (spam), especially advertising, as well as
sending messages repeatedly on the same site.”
(related: phishing — “the attempt to
acquire sensitive information such as usernames,
passwords, and credit card details (and sometimes,
indirectly, money), often for malicious reasons, by
masquerading as a trustworthy entity in an
electronic communication.”, clickjacking, social engineering)
- (3) Content Farm — “large amounts
of textual content which is specifically designed
to satisfy algorithms for maximal retrieval by
automated search engines.” (related: click farm — “where a large
group of low-paid workers are hired to click on
paid advertising links for the click fraudster.”)
- (3) Micropayment — “A financial
transaction involving a very small sum of money and
usually one that occurs online.”
- (3) Godwin’s Law — “If an online
discussion (regardless of topic or scope) goes on
long enough, sooner or later someone will compare
someone or something to Hitler or Nazism.”
(related: “Take the high road.”, “Rise above the
fray.”, “Don’t stoop down to their level.”)