Since the Internet works like a giant copy machine, Kelly
    believes that creators need to focus on generating value in new
    ways, rather than relying on simply selling copies. He
    identi(es eight categories of value that can bring in revenue,
    even when books, music, games, so*wareââ¬âanything digitalââ¬âis
    available freely or nearly so:
    
      - Immediacy. You can eventually get
      anything you want for free if you wait long enough. But if
      you want it as soon as the creator
 
    
or the artist has created it, you may be willing to pay
    for the immediacy of it.
    
      - Personalization. If raw music is
      free, you might pay to personalize it to the acoustics of
      your living room.
 
      - Authentication. People will pay for
      the ââ¬Åo+cialâ⬠version of so*ware to make sure they have the
      most complete, robust copy
 
    
with guarantees, updates, etc.
    
      - Findability. A particular piece of
      content may be free or nearly so. But in a nearly in(nite
      library, you may pay for a good way to
 
    
locate just what youââ¬â¢re looking for.
    
      - Embodiment. The recording is free,
      but youââ¬â¢ll pay to see the performer, the author, the
      artist.
 
      - Interpretation. The old joke in the
      so*ware industry is that the so*ware is freeââ¬Â¦but the manual
      is $1,000. Training, education
 
    
and understanding will cost money.
    
      - Accessibility. Paying for the
      ability to get something immediately, in your preferred
      format.
 
      - Attention. That is, patronage.
      People will pay if the creator is giving them some
      attention.