- ({Instructional} Technology). IT is usually a toolkit application
that is predetermined and even institutionalized with little, if any,
user discretion, choice, or leverage. IT tends to be top-down,
designer determined, administratively driven, commercially fashioned.
In participatory learning, outcomes are typically customizable by
the participants.
- Most university education, certainly, is founded on ideas of
individual training, discrete disciplines, and isolated
achievement and accomplishment.
-
Too many conventional modes of learning tend to be passive,
lecture driven, hierarchical, and largely unidirectional from
instructor to student.
- Traditionally, institutions have been thought about in terms
of rules, regulations, norms governing interactivity,
production, and distribution within the institutional
structure.
- Network culture and The Future of Learning Institutions in a
Digital Age associated learning practices and arrangements
suggest that we think of institutions, especially those
promoting learning, as mobilizing networks. The networks
enable a mobilizing that stresses flexibility, interactivity,
and outcome
- an increasingly horizontal structure of learning puts
pressure on how learning institutions schools, colleges,
universities, and their surrounding support apparatuses
enable learning. Institutional education has tended to be
authoritative, top-down, standardized, and predicated on
individuated assessment measured on standard tests.
Increasingly today, work regimes involve collaboration with
colleagues in teams
from Future of Learning
-MITPress